the studio is brand new. one finished game, an opinion about reverb, and a plan for the next thing. click the card to see the details.
swing across the cosmos in this vaporwave space adventure.
my first game, made entirely by me — a work of passion and love for the project. The Hook was built to capture a deep space feeling with a vaporwave aesthetic, optimized for mobile gaming. potential steam release can be expected. apple store release only when the game makes $400 so i can buy myself a cheap mac and pay apple's $100 developer fee.
tip: wear headphones. play in the dark. let the vibes take over.